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Run,
Zombie, Run
by Stephen McClurg
In the wake of 28 Days Later (2002)
and the remake of Dawn of the Dead (2004), there has been
considerable debate among horror enthusiasts about fast zombies
versus slow. These two films have inaugurated a new era of the very
quick and the dead. For some fans, the fast zombie is an oxymoron:
if a zombie is dead, it shouldn't move very fast. Others say, hey
moron, fast or slow, the living dead do not exist, so who cares?
Well, I do.
Zombies have played a considerable part
in nightmares throughout my life. These nightmares populate the
Big Brotherhood of 1984 with zombies. The strange thing is
that they started before I had read 1984 or sat through my
first of many screenings of zombie films. For years, I didn't know
what to make of all this, except that I didn't like crowds and I
feared brainwashing totalitarian states. Probably spurred on by
all of the new movies about the walking-- and sometimes racing--
dead, I recently began analyzing my nightmare zombie-utopia.
I always thought utopia meant "good
place" and dystopia meant "bad place." The
Greek translation for utopia is actually "nowhere" or
"no-place" and it is a homophone for eutopia,
which actually does mean "good place." I always thought
eggheaded sci-fi geeks started the whole dystopia thing so that
they could be smarmy when they talked about Blade Runner.
Unfortunately, I found out that in the late 1800s John Stuart Mill
had invented the term and that he also used cacotopia, an
even more annoying word coined earlier by Jeremy Bentham. Regardless
of when the term was created (and don't think I am not above the
thought of a Blade Runner conspiracy), the importance is
in the word itself. Every utopia, starting with Plato's Republic,
is a dream for some and a nightmare for others. Therefore, the term
expresses both ideas. Anyway, the significance for me is that the
undead inhabit a "nowhere" between the living and the
dead. In fact, I consider the zombie film a utopia of the late-twentieth
and early twenty-first centuries.
Zombie films, like utopias, are grounded
in social and economic concerns. The first zombie film, White
Zombie (1932), features Bela Lugosi as a witch doctor and
owner of a Haitian sugar mill exploiting the undead as a means of
economic gain. Here the zombie is slave-laborer. This is pretty
interesting, given that for over 100 years Haiti was a slave colony.
But the film also depicts the cultural significance of zombies within
Haiti itself.
In Haiti, Voodoo priests are able to make
their own zombies by using a coupe poudre, a poison
that causes the victim to die and to rise from the dead--sort of.
The coupe poudre is religious magic for Haitians,
poison for some, and possibly a really bad buzz for others. According
to Wade Davis, author of The Serpent and the Rainbow
(1985), and Passage of Darkness: The Ethnobiology of the Haitian
Zombie (1988) the active ingredient is tetrodotoxin, which
is found in some organs of the puffer fish. So, in an odd way, zombies
do exist, but Davis stresses the socio-cultural concerns and environment
of their existence.
In other words, zombies can exist within
certain shared cultural environments and situations where everyone
knows what a zombie is and does--everyone including the "zombie."
A Japanese man who happens to get a little tetrodotoxin in his puffer
fish soup wouldn't rise from the dead; he would go to the emergency
room. Still, it is interesting to note that a formerly enslaved
country still sees the torment in the "undead" worker
and the power gained in his ownership. Supposedly, witch doctors
still gain status through their power over zombies.
For me, the films carry these concerns into
the latter part of the twentieth century, especially when understood
within the cultural framework of the Cold War and imminent Communist
invasion. George
Romero's Night of the Living Dead (1968), depicts
the dead coming back to eat the living. Why do the Pittsburgh zombies
(Romero's undead are lovingly named after the city of their, um,
birth) rise? The film doesn't explain, but there is mention of a
satellite crash. Coming just six years after the Cuban Missile Crisis,
it wouldn't be too hard for viewers at the time to come up with
their own ideas about plague-infested or irradiated satellite components
sent over from a Communist state.
Maybe Night of the Living Dead depicts
a proletariat uprising in the form of a zombie invasion. Picture
an American neighborhood. Out in the yards, you have your socialist
zombies--all made equal in undeath--storming the houses of the bourgeoisie.
Inside the houses with survivors, you have diversity: blacks, whites,
men, women, and children. You also have survivors competing to "sell"
their ideas for survival in a form of free-market capitalism: "We
need to board up those doors and stay up here;" "Hell
no, you idiot, we need to get in the basement and wait this thing
out." The Pittsburgh zombies as proletariat are not that far
removed from their Voodoo kin.
Romero didn't stray too far from these kinds
of social concerns in his sequel, Dawn of the Dead (1978).
Here, Romero uses a zombie-ridden mall to comment on consumerism.
The capitalist is now the slave; the undead want to shop, even if
they have no reason to. Romero suggests disappointment with blind
consumerism and has voiced displeasure with a film industry where
creativity and independence are not as important as bank accounts
and star power. But, even with his displeasure and lack of funding,
he has been able to make Day of the Dead (1985) (he actually
only filmed about half of the script because of funding problems)
and the upcoming Land of the Dead (October 2005). Romero's
last Dead movie was made twenty years ago, before the multi-frame-per-second
MTV editing of films like Run, Lola, Run (1998) and equally
rapid-paced video games began influencing the genre, and it will
be interesting to see if these current trends will affect Romero's
film the same way they've taken root in some of the recent additions
to the genre.
Take 28 Days Later. I rarely
go to the theater anymore, but I was ecstatic that a new zombie
movie was coming out. And, initially, I wasn't disappointed, even
though the zombies were awfully fast. Like many other enthusiasts,
I felt like I wasn't really seeing zombies, just some infected folks
who want to eat other people. While my zombie hopes were whisked
away, I was still having fun until the trio of survivors were rescued/captured
by a military unit. I told myself, "Please don't let this become
Day of the Dead." But it did and then I wasn't
having fun anymore.
At least I knew where I stood. With the
Dawn of the Dead remake, I couldn't ever even decide if I
was having fun. To be fair, I've seen the original more times than
I've seen any other movie; I mean, I'm giddy from the first head
explosion to the last disembowelment. For me even mentioning the
movie is treading on sacred ground, and zealots are not always the
most logical or friendly of folks. In other words, it was doomed
from the start with me. Here, for the first time, I was confronted
with the fast zombie, which is different from the Continental, usually
Italian, zombie that can be rather agile and has been known to fight
sharks and ride horses (Fulci's Zombie 2 (1979) and de Ossorio's
Tombs of the Blind Dead (1971) respectively). Maybe I'm just
nostalgic, but the new zombie doesn't grab me the way its lanky
cousin from Pittsburgh does.
At least the mall was in the movie--for
a while, anyway. And like their mall-wandering forebears, these
zombies come back to what is familiar to them, although nowadays
it appears that that means they have run out of ADHD medication
and have started raiding Starbucks shops and Pepsi machines. And
that's really the difference between the fast and slow zombie for
me: cultural environment. We are not part of a slow, cold war anymore,
unless you count the seemingly endless "war" on terrorism.
Where it used to be effective to allow films time to build suspense
and anxiety as zombie hordes increase, it is now more important
to go for sensation and speed. We are a part of a hyper-paced, information
overloaded, caffeine-fueled mega-machine where films have to move
as fast as the beat and editing of an Aphex Twin video, and now
the zombies are grinding to that up-tempo beat.
A type of information overload is portrayed
in the beginning of 28 Days Later, when scientists are filling
chimpanzee minds with several screens of mostly violent images.
These information and violence-laden chimps soon infect humans.
I see the infected as extensions or intensifications of all the
day-to-day aggravations we all deal with: driving, standing in bank
and shopping lines, and watching movie trailers where everything
explodes-- including the credits. It's like all these sensations
and aggravations bombarding someone's consciousness at the rate,
amount, and intensity with which we are all bombarded with information.
And, like all of this information, it doesn't go away and you can't
get rid of it because any attempt to destroy it is likewise turned
into information.
And information itself is now being looked
at as a cause for health problems. In his Information Anxiety
(1989), R.S. Wurman writes that, "A weekday edition of The
New York Times contains more information than the average person
was likely to come across in a lifetime in 17th century England."
Imagine what CNN with split screens and news tickers could do to
the same person. David Lewis, a psychologist, has proposed the term
"Information Fatigue Syndrome" to describe the symptoms
of increased tension and ill-health felt by two thirds of managers
who were part of a 1996 world-wide survey conducted by Reuters.
Other symptoms included anxiety and reduced attention span, which
in turn cause additional stress as people are required to adapt
to ever-changing situations.
Since technology and change have now been
scientifically shown to increase stress, it is interesting to look
at how animals deal with stress. Instinctively, animals react to
stress in three ways: fight, flight, or fright. Usually, the aggression
that is part of the fight reaction cannot be sustained for long
periods of time. In the new zombie movies, the catalyst for maintaining
this aggression could be the virus that infects and people and turns
them into the raging undead. In other words, there is a "Starbucks
Factor" to the fast zombie analogous to our use of caffeine
to increase our sharpness or to simply wake up.
The ravings of new undead and the not-quite-dead
in a rapid-paced world were in many ways predicted by Alvin Toffler
in his book Future Shock (1970). Instead of the symptoms
of helplessness and inadequacy caused by the acceleration of change
in modern life that Toffler describes, the zombie represents the
accelerated environment itself. The zombie, instead of embodying
the slave laborer or the mall-walker, now exemplifies a cultural
environment of information overload, crippled attention span, and
caffeine addiction. Is this the technological utopia that people
had in mind before and during the Space Age? Anyway, this all takes
me away from what is nearest to my own heart: zombie movies and
the fact that George Romero has a new one coming out this year.
The word on the street is that Romero is
using the slow Pittsburgh zombie for Land of the Dead. I
expect the Pittsburgh zombie to become a rare species. But maybe
it's just time for the zombie to crawl, or sprint, into the twenty-first
century like his often overhauled cousin, that dandy of the undead,
the vampire. Given caffeine addiction, ADHD, information overload,
and constant exposure to multi-frame per second editing, it is no
wonder that a quicker dead are chasing this generation. Even zombies
cannot escape the makeover craze or American progressivism. It's
a different time, and
reluctantly, a different zombie.
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